
Truth be told, I can barely find any information on the internet that PKG files even exist for PS2-and these are rejected whenever I try to open them in a PS4 PKG program.
#PCSX2 DESTROY ALL HUMANS HOW TO#
I'm not one hundred percent sure how to go about getting into these PKG files though. I'm guessing the character meshes are in the RESIDENT.PKG, hence the name. Inside each one are four files: DISCARD.PKG, RESIDENT.PKG, STREAM.PKG, and a DIR file of the same label as the folder. I ended up going inside the iso and looking into a folder inside there were folders labelled 'ab,' 'bc,' 'mb,' 'tk,' and 'tu,' which I'm guessing are references to the game locations: Albion, Bay City, Solaris (Moon Base), Takoshima, and Tunguska respectively.

Nintendo Genesis Super Nintendo Saturn PlayStation Nintendo 64 Dreamcast PlayStation 2 Xbox GameCube Xbox 360 PlayStation 3 Wii WiiWare.
#PCSX2 DESTROY ALL HUMANS MANUAL#
Emulation Lair The Vault Manual Project Message Boards FFA Links.

I figure there has to be some way of directly getting the models from the game files without having to get them while in-game. Download 'Destroy All Humans' for the PlayStation 2. This is not what I'm looking for-I want a mesh of characters in their 'T-pose' (the default pose with arms extended out to the sides). The second thing is that when I looked at the two dimensional mesh head on, I realized that the meshes were in the position of when I ripped them in-game. if it's still too slow then, unfortunately you would have to do a CPU upgrade (or) play the game in your ps2. you can still use extra rendering threads to speed up the game speed according to your processor. The first and foremost is that the meshes are compressed to two dimensions, it just shows up completely flat. Destroy All Humans é uma franquia de jogo eletrônicos de ação e aventura e mundo aberto que é projetada como uma paródia dos filmes de invasão alienígena da era da Guerra Fria. software mode usually resolves all the graphical glitches in cost of more CPU power and forced native resolution. When I tried to extract some of the meshes, I came across two big problems. Destroy All Humans is an open world action-adventure video game franchise that is designed as a parody of Cold War-era alien invasion films. The ISO runs perfectly fine on PCSX2 and I can play it okay on my laptop-albeit at a frame rate averaging around 8 fps.

I've tried using PCSX2 in combination with NinjaRipper to rip the models with little to no success. I have an ISO of Destroy All Humans! 2 for the PS2.
